VR PROJECT · UNITY · 2026

Each room has its own sonic identity. As the player moves through the space and interacts with objects, individual musical stems are activated and gradually build into a full composition. Sounds can be revisited and turned off, allowing the player to continuously reshape the piece through exploration.

SOUND DESIGN

SPATIAL AUDIO

AUDIO IMPLEMENTATION

LEVEL DESIGN

INTERACTIVE AUDIO

Hidden Resounance

GAME AUDIO REDESIGN · 2026

AUDIO REDESIGN

WEAPON SFX

ABILITY SFX
ORIGINAL MUSIC

Old Mansion

Hermes

Control

SOUND DESIGN

SPATIAL AUDIO

AUDIO IMPLEMENTATION

INTERACTIVE AUDIO

AMBISONICS

STEAM AUDIO

SOUND DESIGN

SPATIAL AUDIO

AUDIO IMPLEMENTATION

COMPOSITION

INTERACTIVE AUDIO

SOUND DESIGN

SPATIAL AUDIO

AUDIO IMPLEMENTATION

COMPOSITION

INTERACTIVE AUDIO

A sound redesign of a gameplay sequence from Control, focused on weapon and supernatural ability SFX, with original electronic music composed for the scene

SOUND DESIGN

MUSIC FOR PICTURE

MIXING

ELECTRONIC MUSIC

Original music and sound design created for a Hermès fragrance film, composed to picture to complement its pacing, movement, and visual atmosphere.

An interactive sound environment set inside an old mansion that appears lived-in, yet strangely empty. As the player explores, spatialized footsteps, knocks, voices, piano sounds, and other unexpected events emerge from different areas of the house, creating a sense of an unseen presence.

VR ENVIROMENT · UNITY · 2025

SPEC AD · COMPOSITION · 2026