VR PROJECT · UNITY · 2026
Each room has its own sonic identity. As the player moves through the space and interacts with objects, individual musical stems are activated and gradually build into a full composition. Sounds can be revisited and turned off, allowing the player to continuously reshape the piece through exploration.
SOUND DESIGN
SPATIAL AUDIO
AUDIO IMPLEMENTATION
LEVEL DESIGN
INTERACTIVE AUDIO
Hidden Resounance

GAME AUDIO REDESIGN · 2026
AUDIO REDESIGN
WEAPON SFX
ABILITY SFX
ORIGINAL MUSIC
Old Mansion
Hermes
Control
SOUND DESIGN
SPATIAL AUDIO
AUDIO IMPLEMENTATION
INTERACTIVE AUDIO
AMBISONICS
STEAM AUDIO

A sound redesign of a gameplay sequence from Control, focused on weapon and supernatural ability SFX, with original electronic music composed for the scene

SOUND DESIGN
MUSIC FOR PICTURE
MIXING
ELECTRONIC MUSIC
Original music and sound design created for a Hermès fragrance film, composed to picture to complement its pacing, movement, and visual atmosphere.
An interactive sound environment set inside an old mansion that appears lived-in, yet strangely empty. As the player explores, spatialized footsteps, knocks, voices, piano sounds, and other unexpected events emerge from different areas of the house, creating a sense of an unseen presence.
VR ENVIROMENT · UNITY · 2025
SPEC AD · COMPOSITION · 2026